


Entrance from either Spider Forest or Great Marsh, or both.In rare cases, the 2 poles can also be a direct connection to either the Spider Forest or the Flayer Jungle!.The Camps sometimes have a connecting point to the Spider Forest or Flayer Jungle.A River connects all Map tiles with each other! - If you get lost in the jungle, follow the River!.There CAN be an Exit leading to the Flayer Jungle, this is no guaranteed outcome!.Entrance from the Spider Forest on the first 2x1 section of the grid.In rare cases, the 2 poles can also be a direct connection to either the Great Marsh or the Flayer Jungle!.The Camps sometimes have a connecting point to the Great Marsh or Flayer Jungle.1 Camp contains the Waypoint and the Arachnid Lair,.These are marked by 2 poles, leading into a gap in the tree line. A River connects all Map tiles with each other! - The River is your friend!.This Exit can be on tile 3, 5, or 6 of the grid under the condition that the Exit to Great Marsh is on the same tile or an earlier grid tile! Chance to have an Exit leading to the Flayer Jungle directly.This Exit can be on tile 3, 5, or 6 of the grid. Always has an Exit leading to the Great Marsh.Entrance from the Kurast Docks in the South West Edge.Rectangular shape Map with a 2圆 Map tile grid.A Map tile containing the Superunique Dark Elder is also on the Map.The Waypoint and the Entrance to the Ancient Tunnels are randomly placed in the Map.The Exit can NEVER be in the South corner! and an Exit leading to the Valley of the Snakes in one of 3 corners (West, North, or East).an Entrance from the Far Oasis in one corner of the Map,.A Map tile containing the Superunique Beetleburst is also on the Map.The Waypoint and the Entrance to the Maggot Lair Level 1 are randomly placed in the Map.An Exit leading to the Lost City in one of the 3 other corners.An Entrance from the Dry Hills in one corner of the Map.The Waypoint and the Entrance to the Halls of the Dead Level 1 are randomly placed in the Map.Setup 2: Has a 90 degree wall that cuts the map into a ¼ lower section in the South, and ¾ upper section covering the West, North, and East.Setup 1: Has a straight wall which cuts the map into two ½ sections.A rock face with a staircase splits the area into a lower and upper section, either in.An Exit leading to the Far Oasis in one of the 3 other corners.An Entrance from the Rocky Waste in one corner of the Map.The Stony Tomb is randomly placed in the Map.The Exit CAN be right next to the Entrance! An Exit leading to the Dry Hills in one of the other corners, but not on the same edge as the Entrance.An Entrance from Lut Gholein in one corner of the Map.A path directly connects the Entrance with the Exit as well as the Pit Level 1, which is in a semi-randomly location on the Map.An Exit on the top right edge, leading to the Monastery Gate.The Forgotten Tower and Waypoint are also randomly placed on the Map.When the Black Marsh contains a River, the Hole Level 1 might not be connected with the path!.A path directly connects the Entrance with the Exit as well as the Hole Level 1, which is in a semi-randomly location on the Map.

The Exit can NEVER be on the bottom left edge!.An Exit leading to the Tamoe Highlands on another edge.An Entrance from the Dark Woods on one edge.The Tree of Inifuss and Waypoint are randomly placed inside the Map.A path directly connects the Entrance with the Exit.An Exit leading to the Black Marsh on one of the edges.An Entrance from the Underground Passage Level 1 on one edge or semi-randomly placed inside the Map.A Waypoint and the Moldy Tome are randomly placed on the Map.The Cairn Stones, with the Superunique Rakanishu, are always located next to the path.A path connects the Entrance with the Exit.An Exit leading to the Underground Passage Level 1, either on a border of the Map or semi-randomly located inside the Map.An Entrance from the Cold Plains on one of the edges.A camp site containing Bishibosh and his Minions can be found in a random location on the Map.A path connects the Entrance, both Exits and the Cave Level 1, which is in a random location on the Map.The 2 Exits can't be on the same edge with each other or the Entrance.An Exit that leads to the Stony Fields near the center of an edge.An Exit leading to the Burial Grounds near one of the 3 far corners.An Entrance from the Blood Moor next to the Waypoint, which is in a corner of the Map.A path leads from the Rogue Encampment to the Cold Plains, with a crossroad connecting the Den of Evil as well.A connector tile leading to the Cold Plains with Flavie standing in it on the other end.An Entrance from the Rogue Encampment on one end.
